We created a virtual bathroom to provide a controllable, digital version of exposure therapy for young people with a phobia of germs.
We translated existing evidence-based therapy into a VR experience to:
- give clinicians more control over the therapeutic environment
- provide opportunities to integrate other data sources (e.g. wearables);
- create a prototype to prove the concept
- VR bathroom environment
- Controllable by clinicians
- Variety of optional / available triggers